Character Profile
Posted: Tue Sep 24, 2024 1:08 pm
I am trying to create a character profile
What I want to do is for the player to unlock a character's profile after interacting with them for the first time. After the dialogue, a notification (icon) should appear on the screen indicating that the profile is unlocked.
When the player clicks the notification, it should display the character's profile. Could this be structured as a quest, or would it be better to manage the character profiles using a database or ScriptableObjects?
What I want to do is for the player to unlock a character's profile after interacting with them for the first time. After the dialogue, a notification (icon) should appear on the screen indicating that the profile is unlocked.
When the player clicks the notification, it should display the character's profile. Could this be structured as a quest, or would it be better to manage the character profiles using a database or ScriptableObjects?