Combining timeline and conversation at a timescale of 0
Posted: Mon Sep 23, 2024 5:15 pm
Hello,
I'm trying to have a specific behaviour. I want the following behaviour:
I'm a bit at a loss since I do have other conversations working just fine during timescale 0. I use the usable and selector components in combination with the trigger component set to OnUse there.
Any help would be greatly appreciated.
I'm trying to have a specific behaviour. I want the following behaviour:
- A power-up game object with a timeline cutscene attached to it.
- Upon entering the power-up's trigger2d the timescale is set to 0 and the acquire power-up cutscene is started.
- At the end of the timeline a signal enables a dialogue trigger component set to "onEnable" and "play during paused game".
- The conversation starts without the game ever being unpaused.
- After the conversation finishes timescale is 1 again and the player may continue.
I'm a bit at a loss since I do have other conversations working just fine during timescale 0. I use the usable and selector components in combination with the trigger component set to OnUse there.
Any help would be greatly appreciated.