Some suggested features
Posted: Sun Dec 25, 2016 12:14 pm
Hi,
Really cool system. Using the system I think there are some things that would be great for the system to have that are not currently possible (at least I don't see a way):
(note not a big deal as these are easy for me to add as well)
Personality Traits: Sort of wish these were named different.. e.g. "personality values" as they don't really have anything to do with the person they are on and more just what they value in other people.
Personality Self: Love to see a set of values that define the character (these would probably be called personality traits). E.g. I may be selfish as hell but respect altruism in others. These values could be used to drive selection of AI deeds and effect how a deed effects a character. E.g. Temperament could effect how fast they get angry/sad. A character with a calm temperament may not become as aroused when someone does something against their values. A character with high pragmatism may interact with characters they hate because it suites them.
Dead Checks:
Just a list of values off affinity values the character can check against. E.g. In my AI, I could set the dead trade on one character to require an affinity of +70 or better while Attack may be -5 or lower. (a character is slow to trust friends and quick to attack enemies)
Again these values are easy for me to add but I wanted to suggest the addition.
Thanks and happy holidays.
Really cool system. Using the system I think there are some things that would be great for the system to have that are not currently possible (at least I don't see a way):
(note not a big deal as these are easy for me to add as well)
Personality Traits: Sort of wish these were named different.. e.g. "personality values" as they don't really have anything to do with the person they are on and more just what they value in other people.
Personality Self: Love to see a set of values that define the character (these would probably be called personality traits). E.g. I may be selfish as hell but respect altruism in others. These values could be used to drive selection of AI deeds and effect how a deed effects a character. E.g. Temperament could effect how fast they get angry/sad. A character with a calm temperament may not become as aroused when someone does something against their values. A character with high pragmatism may interact with characters they hate because it suites them.
Dead Checks:
Just a list of values off affinity values the character can check against. E.g. In my AI, I could set the dead trade on one character to require an affinity of +70 or better while Attack may be -5 or lower. (a character is slow to trust friends and quick to attack enemies)
Again these values are easy for me to add but I wanted to suggest the addition.
Thanks and happy holidays.