Let's say I am trying to have multiple shopkeepers. Dialogue System has a way to find the current entity by using
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[var=Conversant]
So I want them to give all shopkeepers the same quests, after some conversation is finished. The problem is that Dialogue System uses
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GiveQuest("Shopkeeper", "harvestCarrots")
Is there a method to do something like
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GiveQuest(var=Conversant, "harvestCarrots")