Responses Not Showing Up or Waiting for Input
Posted: Sun Sep 01, 2024 8:54 am
Firstly, thank you for this amazing tool. I'm blown away by its potential. That said, I've been racking my brain for hours and hours trying to get even the most basic things to work. I've gone through tutorials, documentation, forums, and the example projects only to find nothing. So as a last-ditch effort, I signed up to ask directly.
In my scene, I have two main problems. The first is that player responses aren't showing up, nor is the system waiting for user input before just going ahead and deciding to select the first one. I tried making a new scene and restarting everything from scratch and it's still giving this issue wherein it cycles through the conversation, always picking the first player action, and carrying on without me. In this case, it's just going down the left-hand side. Not even seeming to wait two whole seconds as the default timing suggests.
Secondly, and possibly related, the responses remain disabled in the Hierarchy and only show up briefly after it's already been selected - and again, only the first one. There should be multiple buttons in the scroll view, but I can't tell if they're just invisible, not spawned yet, or collapsed down to size zero. In this instance, there should be Yes and No buttons, but everything is disabled:
Again, I tried going back to basics with a fresh scene, using the built-in UI prefabs, default settings, and a very basic dialogue tree with branching paths and no conditions. I thought maybe player responses required some sort of variable or state change - which makes sense, why branch if everything is the same across both paths - but even that didn't work. So I'm at a total loss here.
Also, somewhat unrelated, but can you please make it so that New Input System input actions can just be dragged-and-dropped into the system instead of having to use strings? Sort of like how the Event System works. I must say, the New Input integration is very unintuitive compared to the rest. Thanks in advance.
In my scene, I have two main problems. The first is that player responses aren't showing up, nor is the system waiting for user input before just going ahead and deciding to select the first one. I tried making a new scene and restarting everything from scratch and it's still giving this issue wherein it cycles through the conversation, always picking the first player action, and carrying on without me. In this case, it's just going down the left-hand side. Not even seeming to wait two whole seconds as the default timing suggests.
Secondly, and possibly related, the responses remain disabled in the Hierarchy and only show up briefly after it's already been selected - and again, only the first one. There should be multiple buttons in the scroll view, but I can't tell if they're just invisible, not spawned yet, or collapsed down to size zero. In this instance, there should be Yes and No buttons, but everything is disabled:
Again, I tried going back to basics with a fresh scene, using the built-in UI prefabs, default settings, and a very basic dialogue tree with branching paths and no conditions. I thought maybe player responses required some sort of variable or state change - which makes sense, why branch if everything is the same across both paths - but even that didn't work. So I'm at a total loss here.
Also, somewhat unrelated, but can you please make it so that New Input System input actions can just be dragged-and-dropped into the system instead of having to use strings? Sort of like how the Event System works. I must say, the New Input integration is very unintuitive compared to the rest. Thanks in advance.