How to set some dialog options as not-interactable based on some outside condition?
Posted: Mon Aug 19, 2024 3:53 pm
Something like a quest that requires killing 10 rats and if you speak with NPC while not have killed them all you see an not interactable option "Kill rats (2/10)".
If possible lemme know how would I make this condition to get some outside value, by outside I mean my own inventory instead of using the inventory coupled into the dialog system.
If possible lemme know how would I make this condition to get some outside value, by outside I mean my own inventory instead of using the inventory coupled into the dialog system.