Sprite Flips Mid-Conversation
Posted: Sun Aug 18, 2024 7:53 pm
I'm trying to set up a collision dialogue using the Visual Novel UI framework.
Basically when the player object collides with the trigger actor, a dialogue will occur. The issue is that when the dialogue occurs, the sprite starts to appear at the right side and then quickly flips to the left.
Any ideas as to what might be causing this? It works fine when I have it trigger from start.
Basically when the player object collides with the trigger actor, a dialogue will occur. The issue is that when the dialogue occurs, the sprite starts to appear at the right side and then quickly flips to the left.
Any ideas as to what might be causing this? It works fine when I have it trigger from start.