[HOWTO] How To: Different Ways to Add Text to Quests
Posted: Fri Aug 16, 2024 8:52 pm
Quest Machine offers several different ways to add text to quests.
1. Add literal strings:
2. You can use Link content to link to an existing bit of text. That source text can use any of the methods shown here.
3. Use a StringAsset (menu item Assets > Create > Pixel Crushers > Common > Text > String Asset):
This gives you a stable reference. You can also assign it multiple places. You can change the text in the StringAsset and the value will be reflected wherever it's assigned.
4. Use a TextTable field (menu item Assets > Create > Pixel Crushers > Common > Text > Text Table):
This works like a StringAsset, except it's a field in a table so you can collect multiple strings in one table, and it can have different values for different languages.
1. Add literal strings:
2. You can use Link content to link to an existing bit of text. That source text can use any of the methods shown here.
3. Use a StringAsset (menu item Assets > Create > Pixel Crushers > Common > Text > String Asset):
This gives you a stable reference. You can also assign it multiple places. You can change the text in the StringAsset and the value will be reflected wherever it's assigned.
4. Use a TextTable field (menu item Assets > Create > Pixel Crushers > Common > Text > Text Table):
This works like a StringAsset, except it's a field in a table so you can collect multiple strings in one table, and it can have different values for different languages.