Last dialogue line always at the top
Posted: Mon Aug 12, 2024 7:36 am
Hi,
First of all, I want to say that I'm pretty new to the dialogue system, but I've already found it extremely useful. Having said that, there is one thing I can't figure out how to do even though I guess, it's probably quite easy. I'm working on a 2D platformer game, but with heavy emphasis on branching dialogue, so my dialogue system setup is supposed to be a hybrid of solutions popular in platformer games and those known from Western RPGs. The one thing I struggle with is making it so that the last subtitle is always on the top of the window. The UI is not supposed to show any previously displayed NPC subtitles, only the last one (an example of that would be Pillars of Eternity). Is there an easy (or not) way to achieve that?
I'm using Runic standard dialogue UI and skipping player's subtitles (the player won't be allowed to scroll dialogue or use a mouse, anyway).
Thanks
First of all, I want to say that I'm pretty new to the dialogue system, but I've already found it extremely useful. Having said that, there is one thing I can't figure out how to do even though I guess, it's probably quite easy. I'm working on a 2D platformer game, but with heavy emphasis on branching dialogue, so my dialogue system setup is supposed to be a hybrid of solutions popular in platformer games and those known from Western RPGs. The one thing I struggle with is making it so that the last subtitle is always on the top of the window. The UI is not supposed to show any previously displayed NPC subtitles, only the last one (an example of that would be Pillars of Eternity). Is there an easy (or not) way to achieve that?
I'm using Runic standard dialogue UI and skipping player's subtitles (the player won't be allowed to scroll dialogue or use a mouse, anyway).
Thanks