Customizing the Dialogue Database Editor Window
Posted: Mon Dec 12, 2016 2:32 pm
What's the best approach to customize the editor window? Would I need to unpack all the source code or just the editor files?
I'm looking into customizing the nodes to make it easier to read for someone inputting dialogue entries, for example color code the nodes per actor, maybe increase the amount of text visually seen in a node or show extra info. I found all the spots in the source files but I'm failing to get these to override what's used in the DLLs.
I'm looking into customizing the nodes to make it easier to read for someone inputting dialogue entries, for example color code the nodes per actor, maybe increase the amount of text visually seen in a node or show extra info. I found all the spots in the source files but I'm failing to get these to override what's used in the DLLs.