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How to select based on GmaeObject's location instead of camera?

Posted: Sun Aug 11, 2024 8:43 pm
by datchcole
*GameObject's

Hello! I wanted to have my selector be based on an empty game object trigger collider I have placed in front of my character but I can't seem to get it to stop being based on my camera object? Not sure the proper way to set this up as I normally always make first person games and I didn't see this sort of thing addressed in the tutorial vids but I may have missed it.

Here's a gif:

Help is much appreciated!

Re: How to select based on GmaeObject's location instead of camera?

Posted: Sun Aug 11, 2024 9:43 pm
by Tony Li
Hi,

Use a Proximity Selector instead. If you encounter any difficulties with it, please see: How To: Fix Selector and Proximity Selector Issues