StopResponseMenuSequence Method Issue
Posted: Fri Jul 26, 2024 6:01 pm
Hello,
In ConversationView, the StopResponseMenuSequence method calls m_sequencer.Stop(); followed by m_sequencer.StopAllCoroutines();. This stops the DestroyAfterOneFrame coroutine in the Sequencer, preventing SequencerCommand from being destroyed.
Would calling m_sequencer.StopAllCoroutines(); before m_sequencer.Stop(); directly fix this issue?
In ConversationView, the StopResponseMenuSequence method calls m_sequencer.Stop(); followed by m_sequencer.StopAllCoroutines();. This stops the DestroyAfterOneFrame coroutine in the Sequencer, preventing SequencerCommand from being destroyed.
Would calling m_sequencer.StopAllCoroutines(); before m_sequencer.Stop(); directly fix this issue?