Dialogue Bark UI on top layer
Posted: Thu Jul 25, 2024 9:47 pm
I'm attempting to use the DS standard bark ui alongside adventure creator hotspot interactions and I'm struggling with rendering the bark ui on the top-most layer. Essentially the scene has many interaction points the player investigates, but the bark UI clips into the world objects.
I've tried creating a standalone UI camera as a child to the Main cam, and the render type to 'overlay' as well as placing the ui object canvases on a new sorting layer, but no luck. I'm not nearly familiar enough with how things are rendered, clearly.
Is there any solution you're familiar with that you can share with me? Or am I approaching this the wrong way?
Using Unity 2022.3.4f1 - URP.
Thanks so much.
I've tried creating a standalone UI camera as a child to the Main cam, and the render type to 'overlay' as well as placing the ui object canvases on a new sorting layer, but no luck. I'm not nearly familiar enough with how things are rendered, clearly.
Is there any solution you're familiar with that you can share with me? Or am I approaching this the wrong way?
Using Unity 2022.3.4f1 - URP.
Thanks so much.