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Selection Name

Posted: Tue Jul 23, 2024 4:36 am
by mudukke
I have been trying to find the setting for this. How do I remove this onscreen
selectionname.png
selectionname.png (70.93 KiB) Viewed 940 times

Re: Selection Name

Posted: Tue Jul 23, 2024 7:38 am
by Tony Li
Hi,

Duplicate the Basic Standard UI Selector Elements prefab. Move your duplicate to your own folder. Assign the duplicate to the Dialogue Manager's Instantiate Prefabs > Prefabs list in place of the original. Then edit your duplicate and remove those UI elements.

More info: Interaction Tutorial

Re: Selection Name

Posted: Tue Jul 23, 2024 8:20 am
by mudukke
I have already done this. The problem is that it is constantly onscreen I am using the same prefab in another scene and it doesn't appear at all. I am not sure its constantly showing

Re: Selection Name

Posted: Tue Jul 23, 2024 9:26 am
by Tony Li
Hi,

You only need one copy, and it's typically in a Canvas that's a child of the Dialogue Manager GameObject -- or, as in the default, Dialogue Manager prefab, the selector UI is a prefab that's referenced by the Instantiate Prefabs component and is instantiated into the Dialogue Manager's Canvas at runtime.

Re: Selection Name

Posted: Wed Jul 24, 2024 2:59 am
by mudukke
I understand this I am only using one copy. What I don't understand I am using the same prefab in other scenes and Basic Standard UI Selector Elements doesn't appear onscreen constantly unless interacting with a character. It only happens when in this scene level my only solution is to turn off the game object but I will need to use it later on in the scene.

Re: Selection Name

Posted: Wed Jul 24, 2024 8:07 am
by Tony Li
Hi,

That shouldn't happen under normal circumstances. Are there any errors or warnings in the Console window?

Can you send a reproduction project to tony (at) pixelcrushers.com?

Re: Selection Name

Posted: Sat Jul 27, 2024 10:09 am
by Tony Li
Hi,

I replied to your reproduction project email. Can you activate the Player GameObject and assign it to the Timeline's Start Conversation track? If so, then the Player GameObject will receive OnConversationStart & OnConversationEnd messages. The Player's Dialogue System Events component will disable the Proximity Selector, which will in turn hide the selector UI.

Re: Selection Name

Posted: Tue Jul 30, 2024 2:45 am
by mudukke
Thanks again Tony such a simple fix!

Re: Selection Name

Posted: Tue Jul 30, 2024 8:04 am
by Tony Li
Glad to help!