Google Cardboard XR Interaction
Posted: Thu Jul 18, 2024 3:13 am
Hello!
I'm newbie and I currently learning VR development using the Google Cardboard XR Plugin. In my project, I've integrated dialogs that activate when the pointer/reticle is aimed at specific objects.
In Unity, when the reticle (from Cardboard) is directed at each response buttons and I hit space on the keyboard, they function correctly
However, when running on a smartphone and pressing a joystick button (alt positive button), it always selects the first response button. This happens even when the reticle is not aimed at any response button.
Is there a solution to overcome this issue?
I'm newbie and I currently learning VR development using the Google Cardboard XR Plugin. In my project, I've integrated dialogs that activate when the pointer/reticle is aimed at specific objects.
In Unity, when the reticle (from Cardboard) is directed at each response buttons and I hit space on the keyboard, they function correctly
However, when running on a smartphone and pressing a joystick button (alt positive button), it always selects the first response button. This happens even when the reticle is not aimed at any response button.
Is there a solution to overcome this issue?