What does conditionPriority in DialogueEntry do?
Posted: Tue Jul 16, 2024 9:54 pm
HI,
I was creating an editor to split a DialogueDatabase and ran into an issue where the priority of connections between all dialogue nodes was reset to Normal.
I used the AddConversation function to add a conversation to another DialogueDatabase, and it seems that all links have a Priority of Normal because of the LinkUtility.SetOutgoingLinks function I use internally.
What does the conditionPriority of the DialogueEntry do?
Would it be better to add it directly to the conversations List in the DialogueDatabase?
I was creating an editor to split a DialogueDatabase and ran into an issue where the priority of connections between all dialogue nodes was reset to Normal.
I used the AddConversation function to add a conversation to another DialogueDatabase, and it seems that all links have a Priority of Normal because of the LinkUtility.SetOutgoingLinks function I use internally.
What does the conditionPriority of the DialogueEntry do?
Would it be better to add it directly to the conversations List in the DialogueDatabase?