Script block. Show Alert with SetQuestEntryState
Posted: Mon Jul 15, 2024 1:15 pm
Hi!
I've notice that alert popup is not showing with this lines of Lua code:
Throw exception 'Code has syntax error'
When I use
All goes fine. Alert is shown. Why I can't use it together with SetQuestEntryState?
I've notice that alert popup is not showing with this lines of Lua code:
Code: Select all
SetQuestEntryState("Enemy Attack", 1, "active");
Variable["Alert"] = "New Text"
When I use
Code: Select all
SetQuestState("Enemy Attack", "active");
Variable["Alert"] = "New Text"