Adventure Creator and DS Bark on Interaction Setup
Posted: Wed Jul 10, 2024 8:58 pm
Hey Toni,
I'm not sure if this is a question for you or for AC support, but could you please expand on the setup for how to use Bark on Interaction?
My NPC has an interaction actionlist that calls the action type Third Party > Dialogue System Bark. I've referred to some old posts you've made where you mentioned having barks and NPC dialogue within one conversation and using variables to navigate to the correct message, which was quite helpful.
I've dropped the "Basic Standard Bark UI" prefab from the DS package into the scene as a child of the NPC.
My NPC also has a Unity UI Bark UI component where I've assigned the basic bark ui as the ui fields.
However when I start the interaction, I get a console log stating "Parameter 'Show' does not exist". And the following for 'Hide' soon after.
Did I miss something simple? Thanks for the help.
I'm not sure if this is a question for you or for AC support, but could you please expand on the setup for how to use Bark on Interaction?
My NPC has an interaction actionlist that calls the action type Third Party > Dialogue System Bark. I've referred to some old posts you've made where you mentioned having barks and NPC dialogue within one conversation and using variables to navigate to the correct message, which was quite helpful.
I've dropped the "Basic Standard Bark UI" prefab from the DS package into the scene as a child of the NPC.
My NPC also has a Unity UI Bark UI component where I've assigned the basic bark ui as the ui fields.
However when I start the interaction, I get a console log stating "Parameter 'Show' does not exist". And the following for 'Hide' soon after.
Did I miss something simple? Thanks for the help.