Conversant and Actor are after changing scenes.
Posted: Wed Jul 10, 2024 3:12 am
Hi there,
I'm experiencing a particular case where during a cutscene, a scene change occurs and the scene gameobjects for the actor and conversant are destroyed and respawned. The respawned actors no longer uses their custom text formats from their DialogueActor class.
Any help would be much appreciated, I've struggled with various forms of this throughout but this time I feel like I'm an impasse.
Thank you very much! I've learned a lot using this tool, and writing sequence commands.
I'm experiencing a particular case where during a cutscene, a scene change occurs and the scene gameobjects for the actor and conversant are destroyed and respawned. The respawned actors no longer uses their custom text formats from their DialogueActor class.
I have noticed that the conversation during Scene 2 holds references for Actor and Conversant Transforms, but I don't understand why C and D are behaving correctly.Propose that within a single conversation, A and B are talking in Scene 1.
They decide to go to Scene 2.
As I unload Scene 1. A and B are destroyed.
When Scene 2 loads, I spawn characters C and D.
C and D have a conversation before A and B are spawned and arrive to join the discussion.
C and D appear to have the correct text formats as per their DialogueActor class.
But for some reason, this is not the case for A and B, their subtitles fail to display their prepended names and color, etc...
Any help would be much appreciated, I've struggled with various forms of this throughout but this time I feel like I'm an impasse.
Thank you very much! I've learned a lot using this tool, and writing sequence commands.