I'm experiencing a particular case where during a cutscene, a scene change occurs and the scene gameobjects for the actor and conversant are destroyed and respawned. The respawned actors no longer uses their custom text formats from their DialogueActor class.
I have noticed that the conversation during Scene 2 holds references for Actor and Conversant Transforms, but I don't understand why C and D are behaving correctly.Propose that within a single conversation, A and B are talking in Scene 1.
They decide to go to Scene 2.
As I unload Scene 1. A and B are destroyed.
When Scene 2 loads, I spawn characters C and D.
C and D have a conversation before A and B are spawned and arrive to join the discussion.
C and D appear to have the correct text formats as per their DialogueActor class.
But for some reason, this is not the case for A and B, their subtitles fail to display their prepended names and color, etc...
Any help would be much appreciated, I've struggled with various forms of this throughout but this time I feel like I'm an impasse.
Thank you very much! I've learned a lot using this tool, and writing sequence commands.