stopping trigger disable
Posted: Mon Jul 08, 2024 1:15 pm
Hi there, hope all is well.
I have a very simple noob question even though I have been learning this system for a couple years now already. I want to create a trigger event that when i move close to an npc he just says 'get lost'. This works easily by just putting an audio source in the game, putting a collider to it set with a trigger. I put a dialogue system on trigger enter event to enable to audio component and it works fine. The problem is that upon doing it once the Dialogue System seems to disable / destroy the trigger effect.
I want to do it so the sound is played whenever i go near him, not just once. Is there an easy way for this I am overlooking, sorry been away for awhile and might have forgotten something simple. Any help appreciated
edit: I am using invector too by the way, if there is a generic trigger that works better with that? As far as I know they are using dialogue manager triggers any how.
I have a very simple noob question even though I have been learning this system for a couple years now already. I want to create a trigger event that when i move close to an npc he just says 'get lost'. This works easily by just putting an audio source in the game, putting a collider to it set with a trigger. I put a dialogue system on trigger enter event to enable to audio component and it works fine. The problem is that upon doing it once the Dialogue System seems to disable / destroy the trigger effect.
I want to do it so the sound is played whenever i go near him, not just once. Is there an easy way for this I am overlooking, sorry been away for awhile and might have forgotten something simple. Any help appreciated
edit: I am using invector too by the way, if there is a generic trigger that works better with that? As far as I know they are using dialogue manager triggers any how.