Putting Conversations in Order with same Trigger
Posted: Thu Jul 04, 2024 6:38 pm
Hello,
I was hoping someone could help me out with this. I have a game where a player presses a button, has a conversation with an NPC, and then when that conversation ends, the player can press the same button, spawning in a new NPC and starting a new conversation with said new NPC. I have had success setting up the trigger, and having a whole (singular) conversation. My issue is currently understanding the logic of how to "queue" up the conversations so that the player can have them one after another, by pressing the same button.
If anyone could help with some advice that would be fantastic, thank you so much!
I was hoping someone could help me out with this. I have a game where a player presses a button, has a conversation with an NPC, and then when that conversation ends, the player can press the same button, spawning in a new NPC and starting a new conversation with said new NPC. I have had success setting up the trigger, and having a whole (singular) conversation. My issue is currently understanding the logic of how to "queue" up the conversations so that the player can have them one after another, by pressing the same button.
If anyone could help with some advice that would be fantastic, thank you so much!