Dialogue System Events Across Scenes: Seeking Solutions for Untriggered NPC Actions
Posted: Fri Jun 28, 2024 10:49 pm
I'm trying to use the DialogueSystemEvents to trigger an NPC's On Conversation End Unity event when a conversation ends. However, my player and NPC are not in the same scene, so I cannot use the method of assigning the player GameObject to the Dialogue System Trigger's Actions > Start Conversation > Conversation Actor field.
Referenceļ¼https://www.pixelcrushers.com/phpbb/vie ... nts#p39043
Therefore, I opted for the second method: adding a Dialogue Actor component to the player GameObject and setting its Actor dropdown to Player. I also inspected the conversation in the Dialogue Editor to ensure the Player actor is used as the conversation's Actor.
Despite this, the NPC's On Conversation End event is not triggered after the conversation ends.
What I might be doing wrong or suggest alternative solutions?
Thank you!
Referenceļ¼https://www.pixelcrushers.com/phpbb/vie ... nts#p39043
Therefore, I opted for the second method: adding a Dialogue Actor component to the player GameObject and setting its Actor dropdown to Player. I also inspected the conversation in the Dialogue Editor to ensure the Player actor is used as the conversation's Actor.
Despite this, the NPC's On Conversation End event is not triggered after the conversation ends.
What I might be doing wrong or suggest alternative solutions?
Thank you!