Since I use the articy localization plugin, it looks that sometimes the recent modifications made by the converter to the database are not saved (when closing Unity, for example).
I've made some minor adjustments to the importer for it to fit my project, but if I remember well, I think I had this problem before these modifications. Recently, I've made a one-click batch importer to create the database + import the localization at the same time, and I've added these lines at the end of the process:
Code: Select all
EditorUtility.SetDirty(database);
PrefabUtility.RecordPrefabInstancePropertyModifications(database);
Is it possible that these lines were missing at the end of the localization import process, in the ArticyConverter script?
Maybe it's just me messing up with the customization