Display LCB Bark without Duration
Posted: Fri Jun 14, 2024 8:29 am
Hi Tony
I searched for a similar topic but couldn't find it. and I followed this youtube Dialogue System for Unity 2.x Interaction Tutorial https://youtu.be/ZxppOvEwOaI?t=214
So I wanted to create an exclamation mark using Bark + LCB for NPC when Actor approach (so as a sign that we can interact with NPCs). There only one Bark with message : (!!)
I was successful in putting it. However, the bark depends on the duration.
Here when Actor enters an NPC's collision , the NPC displays the Bark. However, it disappears due to duration.
1. Therefore, I wanted Bark to continue showing as long as the actor inside in the NPC's collision. When the Actor exits the NPC Collision, the bark disappears immediately. How we do it?
Or, is there another way besides using the Bark system?
Thank you
I searched for a similar topic but couldn't find it. and I followed this youtube Dialogue System for Unity 2.x Interaction Tutorial https://youtu.be/ZxppOvEwOaI?t=214
So I wanted to create an exclamation mark using Bark + LCB for NPC when Actor approach (so as a sign that we can interact with NPCs). There only one Bark with message : (!!)
I was successful in putting it. However, the bark depends on the duration.
Here when Actor enters an NPC's collision , the NPC displays the Bark. However, it disappears due to duration.
1. Therefore, I wanted Bark to continue showing as long as the actor inside in the NPC's collision. When the Actor exits the NPC Collision, the bark disappears immediately. How we do it?
Or, is there another way besides using the Bark system?
Thank you