Multiplayer Synced conversations
Posted: Fri Jun 07, 2024 1:51 am
Hi Tony,
I'm making a simple little multiplayer game and I would like to because to sync the dialogue UI/conversations over the network. I'm using PUN2 atm but will probably change if the game progresses. But for now PUN2 it is.
I would like it that if one player opens a conversation then that conversation is opened for all players in the room and if a response button is selected then that selection is passed over the network.
Starting the conversation is farily easy to do through an RPC but for syncing the response buttons, I'm not totally sure about that and was wondering if you had a suggestion.
Thank you,
Nathan
I'm making a simple little multiplayer game and I would like to because to sync the dialogue UI/conversations over the network. I'm using PUN2 atm but will probably change if the game progresses. But for now PUN2 it is.
I would like it that if one player opens a conversation then that conversation is opened for all players in the room and if a response button is selected then that selection is passed over the network.
Starting the conversation is farily easy to do through an RPC but for syncing the response buttons, I'm not totally sure about that and was wondering if you had a suggestion.
Thank you,
Nathan