Objectives without Dialogues, QuestGivers and Journal
Posted: Wed Jun 05, 2024 10:34 pm
Hi, Tony! I recently started studying this tool, watched video tutorials and did not understand one point a little.
I need to implement something like objectives for the player that will arise without a specific Quest Giver. For example:
the game begins -> the cut scene is played -> "New Objective: go do something"
If the player came to a certain area and did a certain action, then the Task is completed and the next task is called.
All I need is to display the current task in the HUD. No dialogues, no quest givers, no journal.
How to set it up correctly? And how do I specify the events that determine the completion/start of tasks? If I want quests to be set after cut scenes or other events.
I didn't find any instructions for this case
I need to implement something like objectives for the player that will arise without a specific Quest Giver. For example:
the game begins -> the cut scene is played -> "New Objective: go do something"
If the player came to a certain area and did a certain action, then the Task is completed and the next task is called.
All I need is to display the current task in the HUD. No dialogues, no quest givers, no journal.
How to set it up correctly? And how do I specify the events that determine the completion/start of tasks? If I want quests to be set after cut scenes or other events.
I didn't find any instructions for this case