What's the proper way to only show an alert once?
Posted: Sat May 25, 2024 2:34 pm
I have the following tree
When the player first goes down this branch I would like to play an alert that says "New Quest..."
I would like this to only happen the first time they go down this tree.
What's the best way to ensure that it only happens the first time?
Here is what the "Quest Alert" node looks like at the moment.
It seems like even though there's no dialog you still have to press the advance key to get past this "Quest Alert" node. Is there a way to just passthrough the node and execute the scripts in it without waiting for the continue button to be pressed. Or perhaps there's a cleaner way to do this entire thing.
Thanks!
When the player first goes down this branch I would like to play an alert that says "New Quest..."
I would like this to only happen the first time they go down this tree.
What's the best way to ensure that it only happens the first time?
Here is what the "Quest Alert" node looks like at the moment.
It seems like even though there's no dialog you still have to press the advance key to get past this "Quest Alert" node. Is there a way to just passthrough the node and execute the scripts in it without waiting for the continue button to be pressed. Or perhaps there's a cleaner way to do this entire thing.
Thanks!