Animation play on specific DialogueEntry
Posted: Fri May 24, 2024 9:47 am
Hi!
I want to play an animation on DialogueEntry via Sequence AnimatorTrigger(Talking)
But, there is nothing happened and the info log appears "Dialogue System: Sequencer: AnimatorTrigger(Talking, Mike): No Animator found on Mike"
As I understand, Animator component should be attached to the root of prefab? Because I have Animator attached to the child Model GameObject. How to solve this issue?
Thanks.
I want to play an animation on DialogueEntry via Sequence AnimatorTrigger(Talking)
But, there is nothing happened and the info log appears "Dialogue System: Sequencer: AnimatorTrigger(Talking, Mike): No Animator found on Mike"
As I understand, Animator component should be attached to the root of prefab? Because I have Animator attached to the child Model GameObject. How to solve this issue?
Thanks.