Unable to use existing localization keys
Posted: Wed May 22, 2024 3:43 am
Hey,
I'm in the process of trying out this asset for a game that's been in development for a while, as a need has come up for a proper dialogue system. The game currently uses I2Localize.
I've looked into setting up a conversation / quest, but have come towards an issue when trying to do this using existing localization keys. The DS to I2 tool will create localization keys for recently created conversations that I can translate, but instead I want to use existing localization keys and assign them to the conversation's dialogue text.
I cannot seem to figure out how to properly do this. What is the correct workflow here? Am I glaring over something obvious? I have set the dialogue text to existing localized text, to key ID, etc. but nothing seems to work.
Also, I have found the option 'Use Key Field' but this does not seem to do anything with I2Localize. Is there a way to forego the entire 'from I2' import workflow, and just assign keys to text instead?
Thanks in advance
I'm in the process of trying out this asset for a game that's been in development for a while, as a need has come up for a proper dialogue system. The game currently uses I2Localize.
I've looked into setting up a conversation / quest, but have come towards an issue when trying to do this using existing localization keys. The DS to I2 tool will create localization keys for recently created conversations that I can translate, but instead I want to use existing localization keys and assign them to the conversation's dialogue text.
I cannot seem to figure out how to properly do this. What is the correct workflow here? Am I glaring over something obvious? I have set the dialogue text to existing localized text, to key ID, etc. but nothing seems to work.
Also, I have found the option 'Use Key Field' but this does not seem to do anything with I2Localize. Is there a way to forego the entire 'from I2' import workflow, and just assign keys to text instead?
Thanks in advance