Cinemachine inconsistencies
Posted: Fri May 10, 2024 6:57 am
I have been using Cinemachine Priority On Dialogue Event but it has been inconsistent. I use multiple cinemachines for cutscene sequences, I also use trigger enter events. For some reason sometimes some cameras doesn't seem to register the Cinemachine Priority On Dialogue Event or it completely goes to a different camera altogether. I am using prefabs so I have the same setup on the game object but still sometimes works and it doesn't. Is there anything else I should be checking?