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Cinemachine inconsistencies

Posted: Fri May 10, 2024 6:57 am
by mudukke
I have been using Cinemachine Priority On Dialogue Event but it has been inconsistent. I use multiple cinemachines for cutscene sequences, I also use trigger enter events. For some reason sometimes some cameras doesn't seem to register the Cinemachine Priority On Dialogue Event or it completely goes to a different camera altogether. I am using prefabs so I have the same setup on the game object but still sometimes works and it doesn't. Is there anything else I should be checking?

Re: Cinemachine inconsistencies

Posted: Fri May 10, 2024 7:58 am
by Tony Li
Hi,

Cinemachine Priority On Dialogue Event relies on the dialogue event messages OnConversationStart and OnConversationEnd. These messages are only sent to the conversation's primary actor and conversant. If a Cinemachine Priority On Dialogue Event isn't taking effect when you expect it to, check the Character GameObject Assignments.