Load new scene, then start different conversation.
Posted: Tue May 07, 2024 8:51 pm
Hello sir, I hope you are well.
I got quite stuck using this set of sequence commands to load into a new scene:
I have already set all the game objects up in the scene with a new conversation ready for the characters. However, the scene loads but the conversation does not start.
The conversation is started via a timeline start conversation track, I also tried tried using the dialogue system trigger on conversation start rather than timeline but got the same results.
Sequence running on start of new conversation:
Also when running the new scene normally, the conversation plays as normal.
Thank you sir, kind regards!
I got quite stuck using this set of sequence commands to load into a new scene:
Code: Select all
Delay(2.5);
Fade(stay,1);
Fade(in,1)@1;
required LoadLevel(Demo_Red_Forest);
The conversation is started via a timeline start conversation track, I also tried tried using the dialogue system trigger on conversation start rather than timeline but got the same results.
Sequence running on start of new conversation:
Code: Select all
CinemachinePriority(vCamFollowKoza, 999);
AnimatorLayer(1, 1, listener, 0.5);
MoveTo(Trigger, Koza, 30)->Message(Done);
CinemachinePriority(VCamFollowKoza, 0)@Message(Done);
AnimatorLayer(1, 1, speaker, 0.5);
MoveTo(Trigger (1), Denjiro, 27);
Also when running the new scene normally, the conversation plays as normal.
Thank you sir, kind regards!