conversation in a script
Posted: Tue May 07, 2024 2:01 am
Sorry for the basic question.
Can you tell me about starting a conversation in a script?
DialogueManager.StartConversation()
In the above, PauseGameOnConversation does not work.
I know that the settings in Trigger don't work, but I'm having trouble because the game won't stop during a conversation.
How to script DialogueSystemTrigger to start a conversation?
Or do you need another way to stop the game time?
Can you tell me about starting a conversation in a script?
DialogueManager.StartConversation()
In the above, PauseGameOnConversation does not work.
I know that the settings in Trigger don't work, but I'm having trouble because the game won't stop during a conversation.
How to script DialogueSystemTrigger to start a conversation?
Or do you need another way to stop the game time?
Code: Select all
//PlaySequenceInConversation();
//DialogueManager.StartConversation("gatanas/talk01");
//GameObject player = GameObject.FindGameObjectWithTag("Player");
//dialogueSystemTrigger = this.GetComponent<DialogueSystemTrigger>();
//dialogueSystemTrigger.OnConversationStart(player.transform);
//Debug.Log(dialogueSystemTrigger + " / " + this.transform);
PixelCrushers.DialogueSystem.DialogueManager.StartConversation("gatanas/talk01");
// PauseGameOnConversation(true);