Turning off conversation UI for internal dialogue UI

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mudukke
Posts: 16
Joined: Wed Sep 27, 2023 4:15 am

Turning off conversation UI for internal dialogue UI

Post by mudukke »

Is there a way to switch between UI for example the the conversation UI which I am using when interacting with NPCS but for internal dialogue, I would like to switch it off when they are talking to themselves, especially in the cutscenes using timeline
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Tony Li
Posts: 20823
Joined: Thu Jul 18, 2013 1:27 pm

Re: Turning off conversation UI for internal dialogue UI

Post by Tony Li »

Hi,

Yes. You can assign a different dialogue UI (e.g., with a different appearance or even with no visual elements) to the Dialogue System Trigger's Actions > Start Conversation > Override Dialogue UI, or add an Override Dialogue UI component to one of the participants (e.g., internal narrator actor), or use the SetDialoguePanel(false,immediate) sequencer command to hide the default dialogue UI if you haven't overridden it.

Maybe related: How To: Set Up Player Monologues
mudukke
Posts: 16
Joined: Wed Sep 27, 2023 4:15 am

Re: Turning off conversation UI for internal dialogue UI

Post by mudukke »

Thanks Tony!!
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Tony Li
Posts: 20823
Joined: Thu Jul 18, 2013 1:27 pm

Re: Turning off conversation UI for internal dialogue UI

Post by Tony Li »

Happy to help!
mudukke
Posts: 16
Joined: Wed Sep 27, 2023 4:15 am

Re: Turning off conversation UI for internal dialogue UI

Post by mudukke »

I got this to work however for some reason when it overrides it uses the default dialogue UI. I can only see this in runtime. It doesn't use the one I have created
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Tony Li
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Re: Turning off conversation UI for internal dialogue UI

Post by Tony Li »

Hi,

How do you have it configured? Are you using an Override Dialogue UI component?
mudukke
Posts: 16
Joined: Wed Sep 27, 2023 4:15 am

Re: Turning off conversation UI for internal dialogue UI

Post by mudukke »

I am using the Override Dialogue UI component on a games object
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Tony Li
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Joined: Thu Jul 18, 2013 1:27 pm

Re: Turning off conversation UI for internal dialogue UI

Post by Tony Li »

Hi,

Since you're using an Override Dialogue UI component on a GameObject, then if the GameObject is the conversation's primary actor or conversant (see here for details), it should use the dialogue UI that you've assigned to the Override Dialogue UI component.
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