Setting Up Tutorial For Players
Posted: Fri May 03, 2024 6:28 pm
So having a couple issues trying to set things up for players having a tutorial.
My thought was.
1.) Attach Dialogue System Trigger to player. have it que to go on start.
2.) That leads towards a node that would Continue from it Instantly (To two other nodes with variable condition)
3.) One node would be for players variable false that they have not choosen do tutorial or not. and that would give them option to choose a yes or no (then que that variable to true.)
4.) other for it is true and would just close out end conversation.
This makes sense in my head, but maybe you have a better Idea? Also can you help me with what sequence events I would need or want for number 2, nad number 4 (to continue quickly to next nodes, and the kill convesation off. I figure that way if they already have choosen to do or not do tutorial. On reload it still go through that quick step, but without them really ever seeing anything. (We have a loading screen ui that would block out anything for 5 seconds).
My thought was.
1.) Attach Dialogue System Trigger to player. have it que to go on start.
2.) That leads towards a node that would Continue from it Instantly (To two other nodes with variable condition)
3.) One node would be for players variable false that they have not choosen do tutorial or not. and that would give them option to choose a yes or no (then que that variable to true.)
4.) other for it is true and would just close out end conversation.
This makes sense in my head, but maybe you have a better Idea? Also can you help me with what sequence events I would need or want for number 2, nad number 4 (to continue quickly to next nodes, and the kill convesation off. I figure that way if they already have choosen to do or not do tutorial. On reload it still go through that quick step, but without them really ever seeing anything. (We have a loading screen ui that would block out anything for 5 seconds).