Instant Passthrough for Dialogue Options Whose Conditions are True
Posted: Thu Oct 20, 2016 7:28 pm
Hello!
I have a conversation, which reaches a point where it branches into several dialogue options. Normally, these options would be displayed in the UI, and the player would choose one to proceed.
I'm trying to do things slightly differently where each dialogue option has a condition attached - and as soon as one resolves to 'true' (in order of priority), it immediately passes through into its subsequent node.
Thusly, the player is never aware that there are options at all - in fact they're more like conditional branches to the conversation.
It feels quite simple, but I'm struggling to set this up. I can see a 'False Condition Action' drop down, but I'm essentially looking for a 'True Condition Action' setting, which I'd set to 'Passthrough'. This, combined with the priority setting for each option would do the trick.
Please let me know if I can provide any more info.
I have a conversation, which reaches a point where it branches into several dialogue options. Normally, these options would be displayed in the UI, and the player would choose one to proceed.
I'm trying to do things slightly differently where each dialogue option has a condition attached - and as soon as one resolves to 'true' (in order of priority), it immediately passes through into its subsequent node.
Thusly, the player is never aware that there are options at all - in fact they're more like conditional branches to the conversation.
It feels quite simple, but I'm struggling to set this up. I can see a 'False Condition Action' drop down, but I'm essentially looking for a 'True Condition Action' setting, which I'd set to 'Passthrough'. This, combined with the priority setting for each option would do the trick.
Please let me know if I can provide any more info.