Skip button issues
Posted: Thu Apr 25, 2024 1:06 am
Hi,
I am using Dialogue System along with Adventure Creator for some point and click interactable games in between chunks of visual novel. I am using the VN template as a base. I'd like to use the same dialogue manager and UI for all of it but I am seeing some strange behavior when I use the Skip button with short dialogues that have no branching dialogue points.
Hopefully the gif shows the behavior clear enough. I have 4 buttons with Adventure Creator triggers attached to start a conversation through Dialogue System. If I click on the conversation triggers and use "continue" all the way through the conversation, things work normally. I would expect that the Skip button would just take me to the end of the conversation but for some reason it is getting all of the dialogue boxes in a weird state until I click one that has a response panel. It looks like it's skipping through all the dialogue until a choice, based on the backtrack debug mode logs.
I was wondering if I shouldn't be using the dialogue system like this or if there is a way to make this work as expected?
Thank you!
I am using Dialogue System along with Adventure Creator for some point and click interactable games in between chunks of visual novel. I am using the VN template as a base. I'd like to use the same dialogue manager and UI for all of it but I am seeing some strange behavior when I use the Skip button with short dialogues that have no branching dialogue points.
Hopefully the gif shows the behavior clear enough. I have 4 buttons with Adventure Creator triggers attached to start a conversation through Dialogue System. If I click on the conversation triggers and use "continue" all the way through the conversation, things work normally. I would expect that the Skip button would just take me to the end of the conversation but for some reason it is getting all of the dialogue boxes in a weird state until I click one that has a response panel. It looks like it's skipping through all the dialogue until a choice, based on the backtrack debug mode logs.
I was wondering if I shouldn't be using the dialogue system like this or if there is a way to make this work as expected?
Thank you!