Cursor Disappears With Second Monitor
Posted: Mon Apr 22, 2024 11:16 pm
Customer states that if during a dialogue and they can
1.) Move their cursor out of their monitor onto a second monitor
2.) If clicking out of game then back in they lose their cursor.
I feel like I can script something up to stop the cursor from moving out of the game, and also make sure it is shown when back in game, but wondering is there a bool or anything for when Players are in a conversation that I could subscribe to?
3.) It seems that when dialogue has started and get the mouse to interact can then move off of the Screen to other monitors (although when not in dialogue players can not do so from doing this
Cursor.lockState = CursorLockMode.Confined;
Is there something in the dialogue code that is over riding that? If possible would like to be able to make sure the cursor stays in game even when in dialogue.
Thanks in advance Tony
1.) Move their cursor out of their monitor onto a second monitor
2.) If clicking out of game then back in they lose their cursor.
I feel like I can script something up to stop the cursor from moving out of the game, and also make sure it is shown when back in game, but wondering is there a bool or anything for when Players are in a conversation that I could subscribe to?
3.) It seems that when dialogue has started and get the mouse to interact can then move off of the Screen to other monitors (although when not in dialogue players can not do so from doing this
Cursor.lockState = CursorLockMode.Confined;
Is there something in the dialogue code that is over riding that? If possible would like to be able to make sure the cursor stays in game even when in dialogue.
Thanks in advance Tony