Syntax for SendMessage Sequence
Posted: Mon Jan 26, 2015 1:22 pm
Hey,
So I'm trying to use the Sequence Command "SendMessage" but I think the syntax in the documentation is wrong.
My command syntax is
SendMessage(Speak)
In return I get this error:
Dialogue System: Sequencer command component not found: SequencerCommandSendMessage()
UnityEngine.Debug:LogWarning(Object)
PixelCrushers.DialogueSystem.Sequencer:ActivateCommand(String, String, String[])
PixelCrushers.DialogueSystem.Sequencer:PlayCommand(String, Boolean, Single, String, String, String[])
PixelCrushers.DialogueSystem.Sequencer:PlaySequence(String)
PixelCrushers.DialogueSystem.Sequencer:PlaySequence(String, Boolean, Boolean)
PixelCrushers.DialogueSystem.Sequencer:PlaySequence(String, Transform, Transform, Boolean, Boolean)
PixelCrushers.DialogueSystem.DialogueSystemController:PlaySequence(String, Transform, Transform, Boolean, Boolean)
PixelCrushers.DialogueSystem.DialogueSystemController:PlaySequence(String, Transform, Transform, Boolean)
PixelCrushers.DialogueSystem.DialogueSystemController:PlaySequence(String, Transform, Transform)
PixelCrushers.DialogueSystem.DialogueManager:PlaySequence(String, Transform, Transform)
PixelCrushers.DialogueSystem.SequenceStarter:TryStartSequence(Transform)
PixelCrushers.DialogueSystem.SequenceTrigger:OnConversationEnd(Transform)
UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions)
PixelCrushers.DialogueSystem.ConversationModel:InformParticipants(String)
PixelCrushers.DialogueSystem.ConversationController:Close()
PixelCrushers.DialogueSystem.ConversationController:OnFinishedSubtitle(Object, EventArgs)
PixelCrushers.DialogueSystem.ConversationView:FinishSubtitle()
PixelCrushers.DialogueSystem.ConversationView:OnCancelSubtitle()
PixelCrushers.DialogueSystem.ConversationView:Update()
What is the correct syntax?
So I'm trying to use the Sequence Command "SendMessage" but I think the syntax in the documentation is wrong.
My command syntax is
SendMessage(Speak)
In return I get this error:
Dialogue System: Sequencer command component not found: SequencerCommandSendMessage()
UnityEngine.Debug:LogWarning(Object)
PixelCrushers.DialogueSystem.Sequencer:ActivateCommand(String, String, String[])
PixelCrushers.DialogueSystem.Sequencer:PlayCommand(String, Boolean, Single, String, String, String[])
PixelCrushers.DialogueSystem.Sequencer:PlaySequence(String)
PixelCrushers.DialogueSystem.Sequencer:PlaySequence(String, Boolean, Boolean)
PixelCrushers.DialogueSystem.Sequencer:PlaySequence(String, Transform, Transform, Boolean, Boolean)
PixelCrushers.DialogueSystem.DialogueSystemController:PlaySequence(String, Transform, Transform, Boolean, Boolean)
PixelCrushers.DialogueSystem.DialogueSystemController:PlaySequence(String, Transform, Transform, Boolean)
PixelCrushers.DialogueSystem.DialogueSystemController:PlaySequence(String, Transform, Transform)
PixelCrushers.DialogueSystem.DialogueManager:PlaySequence(String, Transform, Transform)
PixelCrushers.DialogueSystem.SequenceStarter:TryStartSequence(Transform)
PixelCrushers.DialogueSystem.SequenceTrigger:OnConversationEnd(Transform)
UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions)
PixelCrushers.DialogueSystem.ConversationModel:InformParticipants(String)
PixelCrushers.DialogueSystem.ConversationController:Close()
PixelCrushers.DialogueSystem.ConversationController:OnFinishedSubtitle(Object, EventArgs)
PixelCrushers.DialogueSystem.ConversationView:FinishSubtitle()
PixelCrushers.DialogueSystem.ConversationView:OnCancelSubtitle()
PixelCrushers.DialogueSystem.ConversationView:Update()
What is the correct syntax?