How to trigger dialogue when X happens?
Posted: Wed Apr 17, 2024 4:42 pm
Hello! I am developing turned based combat for my game and am finally getting around to explaining the tutorial through the dialogue system. How would I go about making dialogue pop up when players do something specific.
Like clicking the attack button or when a meter fills up have dialogue pop up that explains how to use it. It could even be timed dialogue like X amount of time into combat it starts to explain if that is easier, but I would prefer the former.
Like clicking the attack button or when a meter fills up have dialogue pop up that explains how to use it. It could even be timed dialogue like X amount of time into combat it starts to explain if that is easier, but I would prefer the former.