Make the dialogue text (subtitle) interactive using Articy draft
Posted: Wed Apr 17, 2024 4:29 pm
Hi !
First of all sory for my english i'm a french bad english speaker.
Also sorry if you already answered this question.
I would like to know if with Articy draft and your dialogue system for untiy plugin it was possible to make the dialog text interactive? Like twine story formats harlowe ? For not having chain responses following a character speaking but contained in the body of text? I imagine using a tag system in articy draft and transforming the code of your plugin?
It seems complex with these systems which are more oriented towards a "classic" rpg dialogue system but the combination of articy draft and the dialogue system for unity would be very practical for me.
Another solution would be to recode everything in Unity or to do everything on Twine but both solutions seem like bad choices in my case due to the amount of work that this can represent.
First of all sory for my english i'm a french bad english speaker.
Also sorry if you already answered this question.
I would like to know if with Articy draft and your dialogue system for untiy plugin it was possible to make the dialog text interactive? Like twine story formats harlowe ? For not having chain responses following a character speaking but contained in the body of text? I imagine using a tag system in articy draft and transforming the code of your plugin?
It seems complex with these systems which are more oriented towards a "classic" rpg dialogue system but the combination of articy draft and the dialogue system for unity would be very practical for me.
Another solution would be to recode everything in Unity or to do everything on Twine but both solutions seem like bad choices in my case due to the amount of work that this can represent.