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Change dialogue UI prefab from timeline
Posted: Mon Apr 15, 2024 12:52 pm
by brownseanh
Hi, we are starting a conversation from the timeline using a start conversation clip on a conversation track. Is there a way to get similar functionality to OverrideDialogueUI for conversations started through a timeline like this? Thanks
Re: Change dialogue UI prefab from timeline
Posted: Mon Apr 15, 2024 3:40 pm
by Tony Li
Yes, you can still use an Override Dialogue UI component. Make sure the timeline track's actor or conversant is a GameObject with an Override Dialogue UI component.
If you're talking about the Override Dialogue UI field in a Dialogue System Trigger's Actions > Start Conversation, I haven't added the same Override Dialogue UI field to the corresponding Timeline action yet.