Dialogue System 2.2.45 Released
Posted: Mon Apr 08, 2024 8:31 am
Version 2.2.45 is now available on the Asset Store.
Release Notes:
Core:
Release Notes:
Core:
- Improved: Added Allow Custom Actor Panels checkbox to Standard Dialogue UI component.
- Improved: Exposed Dialogue System Trigger > Stop Conversation On Trigger Exit > Margin To Allow Trigger Exit to inspector.
- Improved: Standard Dialogue UI's allowDialogueActorCustomPanels now applies to menu panels in addition to subtitle panels.
- Improved: Added StandardDialogueUI.ShowActorInPanel() method.
- Fixed: SetPanel(actor, panel, immediate) now initializes portraits even if actor wasn't previously in another panel.
- Fixed: Assignment.VariableChanged() event is now called after variable has been changed to new value.
- Fixed: StandardUISubtitleControls.SetTypewriterSpeed() didn't set speed.
- Fixed: StandardUISubtitlePanel > Add Speaker Name was added to display but not recorded in accumulatedText.
- Fixed: Added "Main" checkboxes to Item and Location templates in Dialogue Editor.
- Adventure Creator: Updated for 1.80 and AC's new asmdefs.
- Arcweave: Fixed build issue.
- articy:draft: Updated articy 3.x localization importer addon with some bug fixes.
- Compass Navigator Pro 2: Added integration.
- RPG Builder: Now sets player's Display Name field so you can use that instead of rpgGetPlayerName() if you prefer.