Page 1 of 1

Send Message use

Posted: Mon Mar 18, 2024 6:09 pm
by lordzeon
Hi, sorry about this noob question but im not familiar with the message system. I have a Quest where all nodes are conditions waiting for a specific message to complete. Im calling the standard SendMessage from any GameObject because i don't care origin or destination for this test, but im getting the error SendMessage GoldenKey has no receiver!
I am missing something?

Re: Send Message use

Posted: Tue Mar 19, 2024 3:05 am
by Tony Li
Hi,

Quest Machine's message system is different from Unity's SendMessage.

If you're using a QuestControl component, use QuestControl.SendToMessageSystem.

If you're using C#, use PixelCrushers.MessageSystem.SendMessage().