Continue() in Sequence field causing dialogue lines to not appear
Posted: Wed Mar 13, 2024 12:18 am
What the title says - did a major update of the asset today and for some reason, all dialogue with Continue(); in the Sequence field of the node editor doesn't show up at all in in-game dialogue.
Here are my settings - everything else works fine at the moment.
Here's an example of the node setup;
Sorry to not have more clear information; I've had a look at just about everything I could imagine having an effect on this, but I'm not sure why. I've typically used None(); if I've got a dialogue node I don't want to show, and Continue() typically just displayed the line in question and then moved to the next.
Here are my settings - everything else works fine at the moment.
Here's an example of the node setup;
Sorry to not have more clear information; I've had a look at just about everything I could imagine having an effect on this, but I'm not sure why. I've typically used None(); if I've got a dialogue node I don't want to show, and Continue() typically just displayed the line in question and then moved to the next.