Trouble displaying Use Message
Posted: Tue Mar 12, 2024 11:57 am
I have a quest that involves collecting a certain number of elements. What I am trying to do is that if the quest is active, when the player approaches the object to collect, there is a Use Message on top of the object that says "Gather".
The functionality of picking up is working correctly.
I have a Dialogue System Trigger connected to the object that is triggered On Use and sets the Rect Transform of the object to False, if the quest is active. I also have a Capsule Collider - On Trigger and I have a Proximity Selector, where I changed the use key to "E".
The collection and quest update is working correctly, but I cannot get the "Default Use Message" to appear when the player approached the object.
Any ideas?
Here is the Proximity Selector of the object: Thanks!
The functionality of picking up is working correctly.
I have a Dialogue System Trigger connected to the object that is triggered On Use and sets the Rect Transform of the object to False, if the quest is active. I also have a Capsule Collider - On Trigger and I have a Proximity Selector, where I changed the use key to "E".
The collection and quest update is working correctly, but I cannot get the "Default Use Message" to appear when the player approached the object.
Any ideas?
Here is the Proximity Selector of the object: Thanks!