Customizing sequence dialogue editor
Posted: Wed Mar 06, 2024 2:50 pm
I want to customize the sequence in the dialogue editor to make it easier for non-tech people to create sequences.
I want to have dropdowns to select the animations and actors.
[Picture edit 1] I have created a function that does just that and called it in the DrawLayout and it works just fine, but I would like to not change the code from the asset and do this change externally.
I found out there is a way to do it, in here: https://pixelcrushers.com/dialogue_syst ... mizeEditor
[Picture edit 2] I used "DialogueEditorWindow.customDrawDialogueEntryInspector += AddToEntryInspector;", but this way it adds my changes to the bottom.
How can I make it add them in the sequence container like in the [Picture edit 1]?
I want to have dropdowns to select the animations and actors.
[Picture edit 1] I have created a function that does just that and called it in the DrawLayout and it works just fine, but I would like to not change the code from the asset and do this change externally.
I found out there is a way to do it, in here: https://pixelcrushers.com/dialogue_syst ... mizeEditor
[Picture edit 2] I used "DialogueEditorWindow.customDrawDialogueEntryInspector += AddToEntryInspector;", but this way it adds my changes to the bottom.
How can I make it add them in the sequence container like in the [Picture edit 1]?