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Hide bark by script

Posted: Fri Mar 01, 2024 10:58 am
by SilverMoon17
How i can hide bark by script? For example i have interaction with notes and i want to hide bark if note is open. I try to get actor by conversation name, then IBarkUI, then hide it but there is way do it more flexible?

Re: Hide bark by script

Posted: Fri Mar 01, 2024 3:46 pm
by Tony Li
Hi,

Yes. Add a Bark Group Member component to each barker. When the player interacts with a note, call BarkGroupManager.CancelAllBarks().