How Can I Check Conversation flow in timeline?
Posted: Mon Feb 19, 2024 12:40 pm
I trying to make CutScene with timeline.
So I made Conversation Track and Continue Conversation Track in timeline, and StartConversationClip in Conversation track.
I noticed that I didn't add Continue Conversation Clip in Continue Conversation Track, but Conversation is well-played.
because I set each conversation node's playtime with Sequencer Command, I thought Timeline don't need to add Continue Conversation Clip first.
but when I tried to add animation, I found that I can't check Conversation flow. I can check it only when I run the game.
Should I add Continue Conversation Clips to check Conversation flow, or is there any other way to check it?
So I made Conversation Track and Continue Conversation Track in timeline, and StartConversationClip in Conversation track.
I noticed that I didn't add Continue Conversation Clip in Continue Conversation Track, but Conversation is well-played.
because I set each conversation node's playtime with Sequencer Command, I thought Timeline don't need to add Continue Conversation Clip first.
but when I tried to add animation, I found that I can't check Conversation flow. I can check it only when I run the game.
Should I add Continue Conversation Clips to check Conversation flow, or is there any other way to check it?