Using multiple dialogue prefabs
Posted: Tue Feb 13, 2024 11:19 pm
for my game, I need different kind of dialogues to be displayed depending on the type of conversation that taken place.
For most cases, I will use my default dialogues box for general conversation.
but for other cases, I might want to use something like this.
My question is that how can I achieve something like this ? I'm thinking of creating a function that would replace the old dialogue box prefab with new one but I'm not sure how to do so
For most cases, I will use my default dialogues box for general conversation.
but for other cases, I might want to use something like this.
My question is that how can I achieve something like this ? I'm thinking of creating a function that would replace the old dialogue box prefab with new one but I'm not sure how to do so